Thomas Park
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Posts in Category ‘Games’

A Simple Hack to get Impact Mode on your PixMob Band

  • October 2, 2019
  • 9 comments

At the Overwatch League Grand Finals in Philadelphia, attendees received white wristbands that blink different colors in sync with each other during the event. When the San Francisco Shock won a round, they flashed orange … Read more

    • Games
    • Hardware

Overwatch Collective

  • June 19, 2018
  • 0 comments

Welcome to another installment of the collective nouns survey. This time we focus on Overwatch, following surveys for Team Fortress 2 and Starcraft. In Overwatch, there are 27 playable heroes so far, each with unique … Read more

    • Games
    • Language

Learning CSS Layout with Flexbox Froggy

  • November 25, 2015
  • 71 comments

I’ve created a game for learning CSS flexbox called Flexbox Froggy. The goal of the game is to help the frogs get to their lilypads by writing CSS code. See if you can beat all … Read more

    • Code
    • Games
    • Learning
    • Web

TF2 Collective

  • February 27, 2014
  • 2 comments

In Team Fortress 2, there are nine playable classes with unique personalities and complementary abilities: pyro, engineer, spy, heavy, sniper, scout, soldier, demo, and medic. When referring to several scouts, or pyros, or heavies, it’d … Read more

    • Games
    • Language

Ghost Legs: Randomizing the Asian Way

  • October 12, 2011
  • 4 comments

I had a bunch of relatives from Korea visit over the summer, and naturally an arm wrestling tournament broke out. What I found most interesting though was how they set up the initial match-ups. They … Read more

    • Code
    • Demo
    • Games
    • Web
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About

On web development, UX design, user research, and all the rest.

My name is Thomas Park, and I started Codepip to make tools that help people learn to code. I previously researched human-computer interaction and computing education at Drexel University in Philadelphia. More about me…

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